Dungeon Labyrinth was the second of my first-year programming projects. Inspired by classic text adventure games, Dungeons & Dragons and Call of Cthulu, the player must traverse the labyrinthine lair of and defeat Shraxxis, a being beyond comprehension. It was written in C++.

Rooms are loaded from data files, and are always in the same positions however, NPCs and loot is randomly generated throughout the dungeon, making each play through slightly different and quite possibly changing the difficulty.