Joe Osborne 

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Main interface of Don't Nuke 'Em, showing incoming messages and alerts, alongside the paper manual

Don’t Nuke ‘Em – GGJ 2018

Types: Game
A Bill Card from Sorry, I'm Broke - The Internet Bill, costing 3,600 Billcash and allowing an extra card to be drawn at the start of the round.

Sorry, I’m Broke – Prototyping 8: Resources & One Loser

View from the spacesuit looking out over the neon world

I’m Out – Prototyping 7: Game Feel

Mewteor's cat character, riding in the trusty spaceship

Mewteor – Game Prototyping 6: One-Button Game

Types: Game
Screenshot of loops

Loops – Game Prototyping 5

Types: Game
Start screen from Prison Break showing two characters about to embark on a journey by crossing bridges, using teleporters and collecting keys

Prison Break – Game Prototyping 4: Emotion to Game

Types: Game
Namcap gameplay showing four pac-men eating the dots in the maze, pursued by Blinky the ghost

Namcap – Game Prototyping 3: Game Modification

Types: Game
Scroust! Game screen, showing each player as a circle. This is the Ultra-quality graphics mode.

Scroust – Game Prototyping 2: Spectate-able Game

QB - Quadball

Quadball – Game Prototyping 1: Sport

Types: Game

Lie Down (Nordic Game Jam ’17)

Types: Game
A map showing the various rooms available in the discovery story centre during the secret agent themed period. The rooms include: a secret agent lab, laser maze, hidden lair, vault entry, vault proper and library, which are connected to the entrance via a hallway.

Discover Story Centre

Types: Game
In game view of AntiVirus, showing the Pill character with circling antibodies taking on some germs

AntiVirus

Types: Game
Tags: Game Jam
Dungeon Labyrinth interface showing the command-response format of the game

Dungeon Labyrinth

Types: Game
Command-line interface for draughts showing the current state of play and prompting player 1 for input

Draughts

Types: Game

© Copyright 2019 Joe Osborne