I’m Out is a prototype about finally saying to hell with this and leaving earth. Strap on your jetpack and jump to freedom.
A 2D platformer with a view perpendicular to the level? Fine, seems normal. How about we make that view first-person? It's quite janky, but it's a 'failed experiment' that worked out. It prevented us from spending too long on the idea. I'm Out served its purpose, to explore this viewpoint in a 2.5D world. It just wasn't a good fit.